How Do I Make An Item Say or Do Something?
When an item is set up to say or do something, it is called an item interaction.
You can set an item interaction to be triggered by almost anything. For example, it could be triggered when a player enters a room, when they dance, when they use an item, or when they have a certain attribute.
An example of a simple interaction would be if you set a door to say "Come In" when a player in that space says "Knock Knock."
Use the following steps to do this:
1. Click on the door to bring up its information panel. Click on the Spanner.
2. Click on the Interactions link
3. Click on Reactions.
4. Click on Add to add a new reaction.
5. Select Avatar from the drop-down list.
6. Select Says from the drop-down list. This will trigger the reaction when an avatar in the space says something.
7. Type in the words that will trigger the reaction. For this example, type in "Knock Knock". The reaction will be triggered when an avatar in this space says "Knock Knock".
8. Select what you want the item to do when the reaction is triggered. In this example you want it to say something, so select Say Something in the Reaction field.
9. Type in the message the item will say. For this example, type "Come In".
10. If you want a delay between the time that the reaction is triggered (the person in the space says "Knock Knock"), and the item reacts (the door says "Come In"), you can enter the number of seconds for the delay.
Personalizing Interactions
You can personalize interactions to include avatar's names or other information. For example, you might have a chair in your space configured to say "Sit here" followed by the avatar's name - so when an avatar called Doris enters, the chair says, "Sit here Doris."
For details on how to personalize item interactions, refer to the How Do I Personalize Messages to Recognize Items or Avatar Names section.
